FBX® data exchange technology is a 3D asset exchange format that facilitates higher-fidelity data exchange between 3ds Max, Maya, MotionBuilder, Mudbox and other propriety and third-party software.
Why use FBX?
Single-step interoperability
Maximize creative potential and optimize productivity with simple interoperability workflows between certain Autodesk 3D animation software tools.
More efficient workflow
Integrate certain off-the-shelf and proprietary toolsets. Transfer custom data between select applications commonly used in film production, game development, and advertising industries.
Easier data exchange
Use FBX to more seamlessly exchange digital assets with other studios and creative teams whose pipelines are built around disparate tools.
Customize your pipeline
Add FBX to your pipeline and gain the flexibility to open, manipulate, and export custom data to help meet the needs of your particular production.
2D and 3D tools and support
Use multiple 3D tools, and access support for 3D and 2D data.