Near-eye display (NED) objective lens XRE
zoommacrowide-angle

near-eye display (NED) objective lens
near-eye display (NED) objective lens
near-eye display (NED) objective lens
near-eye display (NED) objective lens
near-eye display (NED) objective lens
near-eye display (NED) objective lens
near-eye display (NED) objective lens
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Characteristics

Type
zoom, macro, wide-angle
Technical applications
compact, machine vision, inspection, measuring, for color measurement, with angular color measurement, for light measurement, for angular light measurement, for detection, for near-eye display (NED), for research, for industrial use, for measuring
Other characteristics
high-resolution, low-distortion, megapixel resolution

Description

Near-Eye Display Test Solution with Electronic Focus The XRE Lens has a unique optical design specifically engineered for measuring near-eye displays, such as those integrated into virtual (VR), mixed (MR), and augmented reality (AR) headsets. The patent-pending lens design simulates the size, position, and field of view of the human eye to measure displays as seen by the user—and offers additional advantages including electronic focus control, folded and non-folded configurations, and dual-eye measurement. Replicates human eye in XR headsets Electronic focus with software control Folded ("periscope") or non-folded configuration Field of view up to ±35° (70° total) Evaluate XR Displays from the Eye Position in Headsets The XRE Lens is designed with a virtual aperture in front of the lens, enabling the system’s optical entrance pupil to be located at the same position as the user’s eye in the headset. From this near-eye position, the connected imaging system can capture a 70° display field of view (FOV) as seen by the user, without obstruction by the headset hardware. All aspects of the display visible to the user are comprehensively measured to ensure the intended experience. Having no hardware, the virtual aperture of the XRE Lens solution also eliminates concerns about mechanical restrictions when positioning the entrance pupil in the headset. This provides flexibility to emulate human pupil size and ensure proper eye relief distance. Electronic Focus: Instantly Adjust to Multiple Focal Planes Extended reality (XR) optical designs may incorporate multiple or variable focal planes to create a more realistic view of objects near and far.

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